User:Dvdkhl/Ideas: Difference between revisions

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== Character Relations Graph (2. Approach) ==
== Character Relations Graph (2. Approach) ==
'''Note''': This model may not be projectable to the current model in use.<br/>
'''Note''': This model may not be project-able to the current model in use.
 
The idea presented here tries to represent character relations completely text based without the help of any images which contain graphs.
The idea presented here tries to represent character relations completely text based without the help of any images which contain graphs.
Instead of trying to generate a simple view over the complete dataset, this approach will use many simple views.
Instead of trying to generate a simple view over the complete dataset, this approach will use many simple views.
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* If graph simple enough, fallback to different simpler view?
* If graph simple enough, fallback to different simpler view?


=== Global View ===
==== Global View ====
* Layered: Each relation type is displayed in one (separate) layer
* Layered: Each relation type is displayed in one (separate) layer
* Each layer has a (can) have a more specialized model/view
* Each layer has a (can) have a more specialized model/view
* Prefer small graphs, i.e. A family view should only contain its immediate Members (Parents, Children, etc.)
** Some entities have to shown more than once


=== Local View ===
==== Local View ====
* Convert each relation model to a single graph
* Convert each relation model to a single graph
* A cursor which moves upon that graph
* A cursor which moves upon that graph
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* Switching cursor position replaces the selected items and with the new cursor entity
* Switching cursor position replaces the selected items and with the new cursor entity


=== Models ===
* Each relation type has exactly one model
* The model is used to describe the relationtype as concise as possible
* Model also has to define how its data is (de)serialized
** Relational Database as storage (Anime_EntityEntityRelation.RelationId as Primary Key)
* Avoid complex structures
** No reference to other models allowed
=== Prerequisites ===
(Assumed) Global DB Tables:


* Anime(<u>Id</u>, ...)
* Entity(<u>Id</u>, EntityType, GuiseId, Name, ...)
** &supe; Character(<u>Id</u>, Gender, DateOfBirth, DateOfDeath, Age, ...)
** &supe; Organisation(<u>Id</u>, ...)
** &supe; Vessel(<u>Id</u>, ...)
** &supe; Mecha(<u>Id</u>, ...)
* EntityGuise(<u>EgoId</u>, <u>GuiseOfId</u>)
* Anime_EntityEntityRelation(<u>AId</u>, <u>RelationType</u>, RelationId)
** Anime_EntityEntityRelation.RelationId as Primary Key for Relation Models
** Each model has its own tables
** The usage is defined by each model/view pair


== Character Relations Graph (Abandoned) ==
== Character Relations Graph (Abandoned) ==
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