Difference between revisions of "How to take a screenshot"

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(Cleanup; Added workarounds and actual description of the problem)
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===Why now Print Screen?===
===Why not Print Screen?===


For some of you out there you just get a black image when you take a Print Screen on movies using the "Print Screen"-button, well... for some reason there's an anit Print Screen mechanism somewhere in the software... I dont really know where but it's there. So the simplest way is to use the built in mechanisms in the most Media Players (read more in the "How to take a screenshot" section).
When using hardware acceleration, Print Screen will be unable to capture the overlayed image. This is due to the image being stored in a different area of memory to the main display, and will manifest itself as an area of color (typically nearly black) where the image appears.
 
==Workarounds==


===Disabling hardware acceleration===
===Disabling hardware acceleration===


Stuff.
As a workaround, you can disable hardware acceleration. This is done from Control Panel > Display > Settings > Advanced > Troubleshooting.


===Lazy disabling===
===Lazy disabling===


The Trick.
Only one program can use video overlays at once. Thus, you can load two copies of your media player (or two different programs that both try to use overlays), and one of them will display without hardware acceleration.
 
==How to take a screenshot==
 
===BSplayer===
 
* P: Original size
* Shift + P: 'What you see'


===Media Player Classic===
==Taking a screenshot in specific software==


f5.
* VirtualDub
 
** Video > Copy source/output frame to clipboard
===Windows Media Player===
* BSplayer
 
** P: Original size
ctrl+i.
** Shift+P: 'What you see'
 
* Media Player Classic
===Zoomplayer===
** F5
 
* Windows Media Player
alf+f.
** Ctrl+I
 
* Zoomplayer
===Others===
** Alt+F
 
Whatever


==How to upload the picture==
==How to upload the picture==


Uploading at AniDB is pretty simple, Select the anime that's on the pic and scroll down to the bottom of the page, now you click on "Request Edit" and you'll get many boxes of text and stuff related to this anime. Well, you're there to upload an image so you scroll down to the field "PIC ID" (It's the anly field that got red text below, you can't miss it). Ok, now you found the box where you fill in the ID... but you wanted to upload your pick, so you check the text below it and find something in blue color that's named "Pic Upload Function", click that link and a new window will open. The rest is simple, just select the pic that you wanted to upload (remember the recomended imagesize, 300x400 px) and press the button "UPLOAD", then it's all done!
See [[Content:Anime#Image]]
 
Click on the link below to open the uploadwindow:<br>
[http://anidb.info/cgi-bin/picupload.pl Pic Upload Function]


==Other issues==
==Other issues==

Revision as of 19:01, 24 December 2005

The information on this page is incomplete and may not be of much use.
If you can, please help by adding to it.

Why not Print Screen?

When using hardware acceleration, Print Screen will be unable to capture the overlayed image. This is due to the image being stored in a different area of memory to the main display, and will manifest itself as an area of color (typically nearly black) where the image appears.

Workarounds

Disabling hardware acceleration

As a workaround, you can disable hardware acceleration. This is done from Control Panel > Display > Settings > Advanced > Troubleshooting.

Lazy disabling

Only one program can use video overlays at once. Thus, you can load two copies of your media player (or two different programs that both try to use overlays), and one of them will display without hardware acceleration.

Taking a screenshot in specific software

  • VirtualDub
    • Video > Copy source/output frame to clipboard
  • BSplayer
    • P: Original size
    • Shift+P: 'What you see'
  • Media Player Classic
    • F5
  • Windows Media Player
    • Ctrl+I
  • Zoomplayer
    • Alt+F

How to upload the picture

See Content:Anime#Image

Other issues

Quality/Exactness

Relative quality of different types of frames, differences in output of different renderers, etc.

Seeking presision

Problems with some splitters, frame-by-frame stepping.