Categories:Elements:Action: Difference between revisions
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== Sports == | == Sports == | ||
''See main | ''See main {{Cat|Sports}} article'' | ||
== Super Power == | == Super Power == |
Revision as of 22:04, 22 September 2005
Action anime usually involve a fairly straightforward story of good guys versus bad guys, where most disputes are resolved by using physical force. Contains often lots of shooting, explosions...
Subcategories
Adventure
Adventures are exciting stories, with new experiences or exotic locales. Adventures are designed to provide an action-filled, energetic experience for the viewer. Rather than the predominant emphasis on violence and fighting that is found in pure action anime, however, the viewer of adventures can live vicariously through the travels, conquests, explorations, creation of empires, struggles and situations that confront the main characters, actual historical figures or protagonists. Under the category of adventures, we can include traditional swashbucklers, serialized films, and historical spectacles, searches or expeditions for lost continents, "jungle" and "desert" epics, treasure hunts and quests, disaster films, and heroic journeys or searches for the unknown. Adventure films are often set in an historical period, and may include adapted stories of historical or literary adventure heroes, kings, battles, rebellion, or piracy.
Guns
Entries with this keyword should contain the use of firearms (that are small enough to be handled by one or two persons).
Martial Arts
Characterized by extensive fighting scenes employing various types of martial arts.
Military
The anime concerns an organised armed force, and its members. Said body should have both the equipment and hierarchy found in military groups, and should ideally be actively utilising their power against an opponent. Characters are either employed as professional soldiers or enlisted on a volunteer basis, for ideological reasons.
Air Combat
Planes and shit.
Boats and subs and shit.
Sports
See main Sports article
Super Power
Be it an ancient greek Hercules, a cybernetic muscle-man, or a fourteen year-old girl in a mini-skirted sailor suit. As long as they have super power, they're in the show.
Swordplay
This is about the art or skill of wielding a sword, esp. in fencing.
Western
Westerns, by definition, are set in the American west, almost always in the 19th century, from the antebellum period to the turn of the century. Many incorporate the Civil War into the plot, or into the background, although the west was not touched by the war to the extent the east was.
Many westerns involve nomadic type characters who wander from town to town, their sole possessions being clothing, gun, and horse (the horse may be optional). The high technology of the era – such as the telegraph, printing press, and railroad – do sometimes appear, occasionally as a development just arriving, and symbolizing that the idealized frontier lifestyle is transitory, soon to give way to the march of civilization.
The art of the Western takes these simple elements and uses them to tell simple morality stories, setting them against the spectacular scenery of the American West. With the best Western directors, the scenery essentially became a star of the movie.
...all of which obvious has so much to do with it as a sub-category of "Action".